
What is the most annoying while playing Stygian is time limit - 86 weeks and the heroes’ death limit - 12 (in practice 10, because of 2 obligatory deaths in final fight).

Critical hits happen even from a minor enemies and the stresses rate is brutal such Bone Courtier hits 20 stress at once, to 35 in case of criticism. Enemies have about 20-30% more life and deals 20-30% more damage. NG + mode is basically playing from scratch into a higher level of difficulty. (But I prefer to call him the oldschool NG + habits of dark souls : ) To my surprise, there are no guides on the NG + game (Polish or English versions), so I decided to focus on the subject.įor those who may not know, the Stygian mode is available after beating the game - after last update hit the ground(March 2017) I just finished the easy mode aka Radiant / Light, hard mode / hardcore / stygian has been unlocked. I'm still uncertain about 1st and 3rd positions.After at most 280 hours spent in the Darkest Dungeon I believe that have some knowledge about this brilliant game. I did some research before posting here, and I know that Protect Me! synergizes with Highwayman's Duelist's Advance, and I could use the Highwayman in my build, too, since dodging an attack still grants riposte. So, assuming we stick with the Antiquarian in the back with Invig, what are some good compositions for seizing as much Dodge as I can?

I'm trying to rectify that after my first foray into the Darkest Dungeon ended catastrophically. Typically, I don't think about comps much past 2 Healers in the back, DPS in the middle, and Tank up front, sometimes 2 Tanks up front. I want to make a Darkest Dungeon-viable team comp centered around keeping Antiquarian in the back. She often keeps my party alive through a combination of Invigorating Vapours/Get Down!/Fortifying Vapours and +Dodge/Healing Skill Trinkets.

I actually like the Antiquarian, beyond more than just grinding out gold. (I'm playing DD on Switch so Color of Madness hasn't dropped yet, just a heads up)
